— chapter 01
ABOUT
i'm yuuki. 7 years scripting luau. fast turnaround. anime games my lane.
owned vision (blue lock, 10k peak), worked on squid game (80k peak), commissioned for king legacy, head-dev'd attack on titan project, programmed one piece freedom awaits — plus a long list more.
over 1B+ visits across the lineup. if your game's anime-coded and needs to actually ship — slide in.
— chapter 02
THE ARSENAL
everything i offer — some more reluctantly than others
Combat Systems
hit-stop, parries, m1 chains, ult cinematics. the works.
Datastores
profile-safe, leak-free, zero data loss. cry less, save more.
Frameworks
OOP, modular, scalable. your future self will thank me.
Full Games
empty baseplate to playable demo. let's cook.
UI / UX
smooth, responsive, animated. buttons that feel illegal.
VFX & Effects
client-side, performant, anime-grade impact frames.
Optimization
server lag? memory leaks? not on my watch.
AI / NPCs
pathfinding, behavior trees, enemies that actually fight back.
Gun Systems
i'll do it if i have to. i'd rather not.
— chapter 03
THE PROCESS
how it goes down
BRIEF
slide in dms. tell me what you want, what you're working with.
SCOPE
i scope it, give you a quote. fixed price, or retainer.
BUILD
i build it. fast. updates as i go. you don't ghost-wait.
SHIP
delivered. polished. yours. i don't bail post-launch.
— chapter 04
THE TRACK RECORD
games i've actually shipped
SQUID GAME
Worked on the squid game game. peaked 80k. ridiculous numbers.
VISION
owned the blue lock game. flow cutscenes, emotes, full ship.
EXCORE
ran the cc scene back when it ran roblox.
KING LEGACY
commissioned scripting work for one of roblox's biggest op games.
AOT PROJECT
head dev. odm gear, titans, the whole thing.
OP FREEDOM AWAITS
programmer on a public op game pulling real numbers.
UNTITLED GYM
11k peak on the gym game.
OP SECOND DREAM
scripting on the one piece cc favorite.
OP FINAL CHAPTER
managed the project. kept the ship sailing.
SAO
mining + mmo systems on a full sao build.
+ a stack of closed-source contracts. ask in dms.
— interlude
THE SHOWREEL
receipts. press play.
VISION · Flow Cutscene
#01Cinematic flow state for the Blue Lock crowd.
Sandevistan
#02Cyberpunk-style time slow. Done for fun.
Optimized Mob Spawning
#03100+ mobs at once. Server didn't even flinch.
VISION · Emote System
#04Smooth emote system for in-match expression.
SAO · Mining
#05MMO-grade resource gathering loop.
VFX Plugin (w/ woapa)
#06Studio plugin for spawning and tweaking VFX.
— chapter 05
THE RATES
real numbers. flexible scope.
one-off systems. scoped jobs. quick turnaround.
- · combat / datastores / ui / vfx
- · fixed scope, fixed price
- · delivered fast
+ optional rev share
ongoing dev. lead-dev capacity. retainer-style.
- · full game builds
- · feature pipelines
- · i'm on your team
scope it in dms — quotes back same day.
— chapter 06
WHAT THEY SAY
real ones drop in after we ship.
yours could be here. drop it after we ship.
— client #01
this slot is empty. that's on me, not the work.
— client #02
swap me out once a real one drops in.
— client #03
worked with me? send a quote — i'll plug it in.